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Phase 1

Spell Description tank healer melee ranged
General Fire resistance aura/totem   Spread out on one side
  Spread out on one side
Napalm Shell a 2-second cast that deals 7,540 to 8,460 Fire damage to targets within 5 yards of the impact point and leaves a DoT on anyone hit that deals 4,000 Fire damage per second for 8 seconds   Heal the one affected    
Plasma Blast a 3-second cast that deals 20,000 Fire damage per second for 6 seconds on the tank use cd's Use cd's and spam heal the tank    
Proximity Mine summons a mine that deals 20,000 Fire damage when triggered. find an opening and avoid mines when running out   find an opening and avoid mines when running out  
Shock Blast a 5-second cast that deals 100,000 Nature damage to targets within 15 yards. Look out for castbar and shocking animation. Run out!   Run away, little girl!  

Phase 2

Spell Description tank healer melee ranged
General Fire resistance aura/totem, no aggro table no tanking needed Spread around him, but close to him   Spread around him, but close to him
Heat Wave instantly deals 9,425 to 10,575 Fire damage and deals another 2000 Fire damage per second for 5 seconds to targets within 80 yards.   Lot's of raid healing needed    
Rapid Burst deals 2,545 to 2,855 damage to all targets in front of VX-001. Move behind him Heal the one affected Move behind him  
Spinning Up the VX-001 starts spinning for 4 seconds and P3Wx2 Laser Barrage is cast. Avoid the front and 1/3 of the room to his right (clockwise turn)
P3Wx2 Laser Barrage deals 20,000 Arcane damage to targets within 80 yards in front of VX-001. Avoid the front and 1/3 of the room to his right (clockwise turn)
Rocket Strike a 4-second cast that deals 5,000,000 Fire damage at one targeted location. Move away from the red crosshair (circle) on the gound

Phase 3

Spell Description tank healer melee ranged
General 1 ranged class or a spellreflecting warrior tanking the head, group up in 1 section of the room. Concentrate dps on the asault bots, switch to head when it is on the ground.
       
Plasma Ball thrown at the target with highest threat, dealing 9,425 to 10,575 Spellfire damage.        
Bomb Bot Spawns below the head and runs to the raid and explodes for 23,563 to 26,437 Fire damage in a 5 yard radius.       Root, and kill
Assault Bot Spawns from yellow light. Should be tanked at 10-man, kited at 25. Loot the magnet, use it under the head, and all dps nuke the head. tank   Make sure no bomb bot is up before running to the head.  
Summon Magnetic Core Deploying this magnet under the Aerial Command Unit temporarily brings it to the ground and disables it, at which point it takes an additional 50% damage from all sources.        
Trash Bot Spawns from green light. Tank and forget, AE in the end of the phase. tank      

Phase 4

Spell Description tank healer melee ranged
General Combined forces of all three pieces, without threat wipe. They have to die within 15 seconds. Don't move him when he is casting Laser Barrage.   DPS ground piece first, then Chest DPS head piece first, then chest.

Gound piece: no more plasma blast or napalm shell Run out of shock blast, watch for mines   Run out of shock blast, watch for mines  

Chest piece: no more heat wave Watch for the red crosshair of the rocket, avoid the right side of him when he casts Laser Barrage,

Head piece: no more adds, same target will be tanking       

 

 

Tuesday, 17 October 2017 16:41